package pong.game.data;

import org.json.JSONObject;

import pong.game.objects.GL_Handle;
import pong.mathematic.Vector3D;

public class HandlerState extends ObjectState {

	public HandlerState(GL_Handle h) {
		Vector3D center = h.getCenter();
		x = center.getX();
		y = center.getY();
		vx = 0;
		vy = 0;
		ax = 0;
		ay = 0;		
	}
	
	
}
